![nascar gtr2 mod nascar gtr2 mod](http://themodsquad.info/downloads/misc/testingsession.jpg)
#Nascar gtr2 mod mod
and then again, dealing with the uninstall, etc.Ĭlick to expand.That is not so much the Mod Manager as it is the vmod system though.
#Nascar gtr2 mod install
That would have happened anyway previously, just that when you go to install the tracks you download, you have a much harder time trying to remember which version of the track you have already. It eventually just screws up the game and you have to wipe it all.Ĭomplaints with having to download required tracks seems a bit null to me as well.
#Nascar gtr2 mod mods
A couple out of the ton of mods I have actually come with an uninstaller, the rest you have to open the original mod download and trace each file and delete it manually. Once you drop a mod into gamedata, thats basically it, good luck trying to get rid of it again. I have just been dealing with Race07/Evo/STCC and getting a 2005 F1 mod running, what an arse of a thing to deal with. You don't have to open up the zip for each track or car, extract, paste, repeat on the next file, etc. Plus yeah, having everything as 1 file makes it quicker to copy a bunch of items to be dropped into the packages folder. It could be made a lot fancier with a lot more sort options and that sort of thing, but yeah. Open mod manager, find item to remove, remove it. I like it as I have never run into any problems with it, and it makes it easy to keep track of whats installed and allow me to remove it within one location. I be interested to hear from rookies, users, server admin, modders, developers and packagers some of the unique stuff you have found.Īnyway 2 years on what do you like about the concept/packaging system, or not ? I have a heap of other reasons why I like it but I leave those for others. When I read that tutorial and quote I then made my own Joesville and Orchard Lake Oval packages separated from the Nascar Mod, first time for me to do something like this.
![nascar gtr2 mod nascar gtr2 mod](https://i.ytimg.com/vi/2ehez4jvaPY/maxresdefault.jpg)
I do not see what would be gained changing concept to allow any car any track mods that you can join with one track then get booted when content changes like the good old days. How do they ever expect to get in any mod without having a wide variety of content ? I do not get it ?
![nascar gtr2 mod nascar gtr2 mod](http://2.bp.blogspot.com/-8F3CsCitni0/Tk2wJRLNj_I/AAAAAAAAKGE/5N_Y4uTRkeI/s1600/4.jpg)
People complain about needing 10 tracks for one mod I have. I could not understand the petition and complaints. The ease of use, single files you kidding it was.is bliss. lopl ) or the room swapped tracks and you got dropped to server because you never had it.įor me the first time I ever used Mod manager I fell for it hook line and sinker. I just saw the same problem continuing with GTR as F1 series, which it did, then onto to GTL/GTR2/rF/Race.ĭay to day open rooms could be a minefield to get in, then you had someone did not listen about fixes mismatching all the time or leaving/joining ( dearie me. Back in F1-2002/F1Challenge online days I often made suggestion for ways to avoid this problem.īy GTR demo I called for a seperate version with it's own server could use offical content or only addons ( zips) that were verified and checked by admin and given a ID.